Tier List

Forest Market Animals Tier List

Rank chickens, cows, pigs, and Tuyul by how hard they feed your Forest Market kitchen and shelves.

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Animals Tier List

This animals tier list ranks Forest Market (Pasar Hutan) livestock and helper pets by how well they support eggs, milk, feed loops, and cooked shop profit. Project Dukun’s Roblox tycoon (released 21 June 2026, up to 12 players per server) treats animals as a mid-loop multiplier — not a day-one replacement for crops. Ranks shift after patches, so re-check product timers and recipe payouts after every update.

Pair this page with the deep-dive animals & Tuyul guide, the meals tier list, crop tiers, and the farming loop. Return to the Tier List Hub for ranking philosophy.

Ranking criteria

We score animals and helpers on:

  1. Product value — eggs, milk, and related goods that unlock or empower S/A recipes.
  2. Feed pressure — how hard the pen drains staple crops you would rather cook or sell.
  3. Attention cost — visits per hour versus what the kitchen gains.
  4. Shop impact — does the product clear shelves as cooked food faster than raw staples?
  5. Unlock timing — early utility beats late flex if your plots still die.

Cosmetic flex and folklore vibes are nice. They do not move a tier by themselves.

S tier — build your loop around these

Chickens (egg engines)
Chickens are the classic S-tier animal for Forest Market because eggs appear in so many high-uplift meals. A small, well-fed flock turns leftover staples into kitchen ammo. They punish neglect less harshly than large dairy setups when you are still learning routes.

Why S:

  • Eggs multiply staple crops into premium plates
  • Collection slots cleanly into the return leg of a watering route
  • Scales with cooking skill instead of requiring perfect late-game capital

Keep at least one reliable chicken circuit online before you expand into vanity pens.

Healthy dairy cows (milk for A/S recipes)
Once your kitchen is online and staple rows are stable, cows jump to S for milk-gated comfort and premium dishes. Milk is often the difference between “okay cooked food” and shelf magnets customers clear first. Starving a cow to chase mining is an F-tier decision wearing S-tier gear.

S-tier cow rule: only expand herd size when feed rows from crop rankings already cover chickens and the new mouths.

A tier — strong with discipline

Pigs / babi scrub loops
Pigs (often discussed in community menus as babi / pig-feed cooking loops) sit in A because they can power specialized cook and feed pipelines — including auto-cook toggles that mention pig feed in script hubs — but they demand tighter inventory discipline. Done right, pig products or feed crafts free other animals and fill niche recipes. Done wrong, you burn crops into a scrub loop that never reaches shelves.

Treat pigs as an optimization layer after chickens and cows already print eggs and milk for your house specials. Fold care into the same animals & Tuyul route instead of a separate chaotic trip.

Tuyul helpers (chore multipliers)
Tuyul pets are folklore-flavored assistants, not livestock. They rank A when they demonstrably shorten watering, collection, or related chores after you verify them post-patch. They drop toward B/C if a Guild Hall or Magic Shop update leaves them idle. Never buy shady “Tuyul renew” offers from chat; equip and test yourself.

Tuyul do not replace learning the farming loop. They amplify a competent operator.

B tier — situational / event / surplus

Extra animals beyond your cook appetite
A third cow when milk already overflows, or novelty pens during event weeks, belong in B. They are fine when Guild Hall or promotions temporarily raise demand, or when co-op friends dedicate a runner role to care. Solo players should convert B-tier mouths back into feed savings the moment products rot in inventory.

Wild / side Tuyul interactions
Map helpers and wild Tuyul touches can be fun B-tier distractions. Schedule them after shelves are stocked ( and money methods), not before.

C tier — hobby and flex

Cosmetic-leaning or high-maintenance low-output pens
Animals that look great in screenshots but barely move your cooked margin sit in C. Unlock them when your pasar runs itself for a full water cycle and your S/A recipes never starve for eggs or milk. New accounts should skip C entirely.

F tier — traps

Expanding pens before First Sale stability
Buying animals while crops thirst and shelves stay empty is the fastest way to hate the system. Overfed scrub loops that consume staples without ever reaching the kitchen also belong in F. If a pen costs more attention than it returns in plated coins for three sessions straight, cull or pause upgrades.

Suggested unlock order

  1. Stable staple farm + first sales (Getting Started mindset)
  2. Chickens for eggs
  3. Cooking discipline so eggs become meals, not raw clutter
  4. Cows for milk once feed rows exist
  5. Pig / babi optimization when you understand feed math
  6. Tuyul helpers when chores — not knowledge — are the bottleneck
  7. Flex pens last

Feed and plot split reminders

Animals eat your S-tier crops. Budget soil:

  • Early animal phase: keep a dedicated feed row even if it looks “boring”
  • Mid game: 40% feed staples / 40% cook crops / 20% experiments is a common healthy split
  • Never delete the feed row to plant a C-tier vanity seed during a UGC or event FOMO spike

Co-op roles

On 12-player servers, assign a runner to animals + Tuyul checks so the chef stays at the station. Document who pays for pen upgrades. Public servers need clearer chat calls (“collecting eggs”) to avoid double-taps and neglected thirst.

How patches shuffle the list

When Project Dukun tunes hunger, product timers, or recipe payouts:

  1. Time one full egg and milk cycle.
  2. Cook the affected S/A meals and compare to raw.
  3. Watch shelf sell-through for ten minutes.
  4. Mentally move chickens, cows, pigs, or Tuyul up or down until this page refreshes.
  5. Skim Updates for explicit economy notes.

Practical checklist

  1. Count how many egg/milk recipes you actually cook each session.
  2. Size chickens and cows to that appetite — not to a YouTube flex clip.
  3. Add pig loops only after dairy and eggs feel automatic.
  4. Test Tuyul for one full circuit after every major patch.
  5. Revisit cooking and meal tiers whenever products pile up unused.

Animals turn Forest Market from a garden into a kitchen supply chain. Rank by plated profit and feed honesty, keep chickens and cows at the heart of the loop, treat pigs and Tuyul as amplifiers, and let empty shelves — not cute pens — tell you when priorities slipped.

FAQ

Frequently Asked Questions

Quick answers for Forest Market farmers and shopkeepers.

What is the best animal in Forest Market?

Chickens usually rank S for egg-driven cooking uplift. Cows join S once you can feed them reliably for milk recipes. Exact balance can shift after patches.

Where do pigs or babi loops fit?

They are typically A-tier optimizations for feed and specialty cook pipelines after eggs and milk are stable. See the animals & Tuyul guide for care routing.

Are Tuyul pets better than livestock?

No. Tuyul help with chores; chickens and cows supply ingredients. Rank Tuyul A only when they save real time after you verify them post-update.

Should I unlock animals on day one?

Not before your farm and first sales are stable. Early pens split attention and dry out crops.

How does this list relate to crop and meal tiers?

Animals eat staple crops and feed meal tiers. Plant feed rows from the crop list and cook products into S/A meals instead of selling everything raw.